Here are a few renders of one of the environments I worked on for DJ Hero 2, I converted all the shaders to mental ray for all the nice reflections and soft shadows : )
Below are some viewport captures from 3D Studio Max of the vertex coloured mesh.
This is a collection of my artwork in all mediums both 2D and 3D. I am primarily a 3D artist who has worked for 8 years in the games industry and then moved over to TV work, working as a lead modeller at Brown Bag Films in Dublin for 3 and half years. The following posts are a mixture of personal and professional works.
Wednesday, 23 March 2011
Wednesday, 9 March 2011
3D Assets - Personal
Here is character I created for an animator colleague, it's based on a mexican wrestler and inspired by characters from the lucha libre comic. I've also included a few of the concept sketches I did in working towards this final character. He went through various stages of grumpiness, rotundness and age range :)
Monday, 7 March 2011
3D Assets - Work Related
Here are a few of the environment assets I created for DJ Hero 2 at Freestyle games. These are captured from the Max viewport and all have direct x shaders applied.
The following are guns I created at Swordfish studios for 50 Cent: Blood on the Sand. The Main images are Mental Ray renders from Max using my source texture assets, and there is also a standard render to show the original diffuse more clearly. All weapons are 3rd person only and some are heavily modified versions of the original weapons. I have a couple more weapons and I'll post those later.
The following are guns I created at Swordfish studios for 50 Cent: Blood on the Sand. The Main images are Mental Ray renders from Max using my source texture assets, and there is also a standard render to show the original diffuse more clearly. All weapons are 3rd person only and some are heavily modified versions of the original weapons. I have a couple more weapons and I'll post those later.
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