Here are a few of the environment assets I created for DJ Hero 2 at Freestyle games. These are captured from the Max viewport and all have direct x shaders applied.
The following are guns I created at Swordfish studios for 50 Cent: Blood on the Sand. The Main images are Mental Ray renders from Max using my source texture assets, and there is also a standard render to show the original diffuse more clearly. All weapons are 3rd person only and some are heavily modified versions of the original weapons. I have a couple more weapons and I'll post those later.
Some really nice props Anto. Great stuff, realy like the DJ Hero ones, goes to how far a good texture goes when on low poly models. I've seen worse looking high poly stuff compared.
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