Here are a few renders of one of the environments I worked on for DJ Hero 2, I converted all the shaders to mental ray for all the nice reflections and soft shadows : )
Below are some viewport captures from 3D Studio Max of the vertex coloured mesh.
This is a collection of my artwork in all mediums both 2D and 3D. I am primarily a 3D artist who has worked for 8 years in the games industry and then moved over to TV work, working as a lead modeller at Brown Bag Films in Dublin for 3 and half years. The following posts are a mixture of personal and professional works.
Showing posts with label 3D Assets - Work Related. Show all posts
Showing posts with label 3D Assets - Work Related. Show all posts
Wednesday, 23 March 2011
Monday, 7 March 2011
3D Assets - Work Related
Here are a few of the environment assets I created for DJ Hero 2 at Freestyle games. These are captured from the Max viewport and all have direct x shaders applied.
The following are guns I created at Swordfish studios for 50 Cent: Blood on the Sand. The Main images are Mental Ray renders from Max using my source texture assets, and there is also a standard render to show the original diffuse more clearly. All weapons are 3rd person only and some are heavily modified versions of the original weapons. I have a couple more weapons and I'll post those later.
The following are guns I created at Swordfish studios for 50 Cent: Blood on the Sand. The Main images are Mental Ray renders from Max using my source texture assets, and there is also a standard render to show the original diffuse more clearly. All weapons are 3rd person only and some are heavily modified versions of the original weapons. I have a couple more weapons and I'll post those later.
Subscribe to:
Posts (Atom)

















